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//TEST:SIMPLE(filecheck=CHECK): -target spirv -O0
//CHECK: OpEntryPoint
struct Result
{
float3 value;
};
struct Indirect
{
float scale;
};
struct PushConstant
{
Indirect *ptr;
};
struct Payload
{
uint seed;
};
ConstantBuffer<PushConstant> pushConstants;
Result f3(Indirect ss, float2 randomSample)
{
Result result;
result.value = randomSample.x;
return result;
}
float3 f2(inout uint seed)
{
return f3(*pushConstants.ptr, float2(seed)).value;
}
float3 f1(inout Payload payload)
{
return f2(payload.seed);
}
[shader("closesthit")]
void main(inout Payload payload, in BuiltInTriangleIntersectionAttributes attr)
{
f1(payload);
}
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