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//TEST:SIMPLE(filecheck=CHECK): -target spirv
// Test that we can use Optional<T> or bool types in varying input or outputs.
// CHECK: OpDecorate %i_inA_value Location 0
// CHECK: OpDecorate %i_inA_hasValue Location 1
// CHECK: OpDecorate %entryPointParam_vertMain_a_value Location 0
// CHECK: OpDecorate %entryPointParam_vertMain_a_hasValue Location 1
struct VIn {
Optional<float> inA;
}
struct VSOut {
Optional<float> a;
bool outputValues[3];
};
[shader("vertex")]
VSOut vertMain(VIn i)
{
VSOut o;
if (i.inA.hasValue)
o.a = i.inA;
else
o.a = 0.0;
o.outputValues = { true, false, true };
return o;
}
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