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//TEST(compute):COMPARE_RENDER_COMPUTE(filecheck-buffer=ROWMAJOR): -vk -output-using-type
//TEST(compute):COMPARE_RENDER_COMPUTE(filecheck-buffer=ROWMAJOR): -d3d11 -output-using-type
//TEST(compute):COMPARE_RENDER_COMPUTE(filecheck-buffer=COLMAJOR): -vk -output-using-type -emit-spirv-directly -xslang -DCOLUMN_MAJOR
//TEST(compute):COMPARE_RENDER_COMPUTE(filecheck-buffer=COLMAJOR): -d3d11 -output-using-type -xslang -DCOLUMN_MAJOR
// Check that row_major and column_major matrix typed vertex input are correctly handled.
//TEST_INPUT: Texture2D(size=4, content = one):name t
//TEST_INPUT: Sampler:name s
//TEST_INPUT: ubuffer(data=[0], stride=4):out, name outputBuffer
Texture2D t;
SamplerState s;
RWStructuredBuffer<float> outputBuffer;
cbuffer Uniforms
{
float4x4 modelViewProjection;
}
struct AssembledVertex
{
float3 position;
float3 color;
float2 uv;
#ifdef COLUMN_MAJOR
column_major float4x4 m;
#else
row_major float4x4 m;
#endif
};
struct CoarseVertex
{
float3 color;
};
struct Fragment
{
float4 color;
};
// Vertex Shader
struct VertexStageInput
{
AssembledVertex assembledVertex : A;
};
struct VertexStageOutput
{
CoarseVertex coarseVertex : CoarseVertex;
float4 sv_position : SV_Position;
};
VertexStageOutput vertexMain(VertexStageInput input)
{
VertexStageOutput output;
output.coarseVertex.color = input.assembledVertex.m[1][2];
output.sv_position = mul(modelViewProjection, float4(input.assembledVertex.position, 1.0));
return output;
}
struct FragmentStageInput
{
CoarseVertex coarseVertex : CoarseVertex;
};
struct FragmentStageOutput
{
Fragment fragment : SV_Target;
};
FragmentStageOutput fragmentMain(FragmentStageInput input)
{
FragmentStageOutput output;
float3 color = input.coarseVertex.color;
output.fragment.color = float4(color, 1.0);
outputBuffer[0] = color.x;
// ROWMAJOR: 7.0
// COLMAJOR: 10.0
return output;
}
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