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//TEST:SIMPLE(filecheck=CHECK):-target spirv -entry main -stage fragment -g2 -emit-spirv-directly

Texture2D    testTex      :   register(t0);
SamplerState testSampler  :   register(s0);

struct PSIn
{
   float4 pos      : SV_Position;
};

float4 main(PSIn input) : SV_TARGET
{
    uint4 testPos = input.pos;
    float bias = -1.0;
    float2 tc = testPos.xy / 32.0;
    float4 colVal = testTex.SampleBias(testSampler, tc, bias);
    return float4(colVal.xyz, 1.0);
}

// CHECK: %[[FUNC_ID:[0-9]+]] = OpExtInst %void {{.*}} DebugFunction %{{[0-9]+}}
// CHECK: DebugLocalVariable %{{[0-9]+}} %{{[0-9]+}} %{{[0-9]+}} %{{.*}} %{{.*}} %[[FUNC_ID]]