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//TEST:SIMPLE(filecheck=SPIRV): -stage closesthit -entry chit -target spirv -fvk-use-c-layout
struct RayPayload
{
float3 color;
};
struct A {
int64_t a1;
int32_t a2;
};
struct B {
A a;
uint32_t b;
};
struct Push {
B *p;
};
[[vk::push_constant]] Push push;
struct C {
int i;
A a;
};
struct D {
C c;
int j;
};
[[vk::shader_record]]
cbuffer ShaderRecord
{
D d;
}
[[shader("closesthit")]]
void chit(inout RayPayload payload : SV_RayPayload, in float2 barys_yz : SV_IntersectionAttributes) {
let barys = float3(1.0 - barys_yz.x - barys_yz.y, barys_yz);
payload.color = barys;
push.p->b = d.j + d.c.i;
}
// SPIRV: OpMemberDecorate %A_c 0 Offset 0
// SPIRV: OpMemberDecorate %A_c 1 Offset 8
// SPIRV: OpMemberDecorate %C_c 0 Offset 0
// SPIRV: OpMemberDecorate %C_c 1 Offset 8
// SPIRV: OpMemberDecorate %D_c 0 Offset 0
// SPIRV: OpMemberDecorate %D_c 1 Offset 24
// SPIRV: OpMemberDecorate %B_c 0 Offset 0
// SPIRV: OpMemberDecorate %B_c 1 Offset 16
// SPIRV: %_ptr_PushConstant_Push_c = OpTypePointer PushConstant %Push_c
// SPIRV: %_ptr_ShaderRecordBufferKHR_SLANG_ParameterGroup_ShaderRecord_c = OpTypePointer ShaderRecordBufferKHR %SLANG_ParameterGroup_ShaderRecord_c
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