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//TEST:SIMPLE(filecheck=CHECK):-target spirv -entry computeMain -stage compute -emit-spirv-directly

// The test check that if an array is used in workgroup, we don't decorate it with array stride decoration.

// The reason we have to check the SPIRV instead of using spirv-val is because slang uses spv1.6 as the target_env,
// but the issue only occurs when the target_env is vulkan1.2+

// CHECK: OpEntryPoint
// CHECK-NOT: OpDecorate %_arr_int_int_2 ArrayStride
struct S
{
    int[2] a;
}

ParameterBlock<S> input;

RWStructuredBuffer<int> output;

groupshared S s;


[shader("compute")]
void computeMain(uint3 id : SV_DispatchThreadID)
{
    if (id.x == 0)
    {
        for (int i = 0; i < 2; ++i)
        {
            s.a[i] = input.a[i];
        }
    }
    GroupMemoryBarrier();
    output[id.x] = s.a[id.x];
}