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//TEST:SIMPLE(filecheck=CHECK_HLSL): -stage compute -entry computeMain -target hlsl
//TEST:SIMPLE(filecheck=CHECK_GLSL): -stage compute -entry computeMain -target glsl
RWByteAddressBuffer outputBuffer;
// CHECK_GLSL: atomicAdd
// CHECK_GLSL: atomicAdd
// CHECK_HLSL: InterlockedAdd64
// CHECK_HLSL: InterlockedAdd64
[numthreads(16, 1, 1)]
void computeMain(int3 dispatchThreadID : SV_DispatchThreadID)
{
uint64_t indata1;
int64_t indata2;
outputBuffer.InterlockedAdd64(0, 1, indata1);
outputBuffer.InterlockedAdd64(8, 1, indata2);
}
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