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//TEST:COMPARE_HLSL: -profile ps_4_0 -entry main
// Confirm that the `-split-mixed-types` flag works.
#ifdef __SLANG__
// HLSL input:
//
// - Uses at least one `import` of Slang code
// - Uses an aggregate type that mixes resource and non-resource types
//
__import type_splitting;
struct Foo
{
Texture2D t;
SamplerState s;
float2 u;
};
cbuffer C
{
Foo foo;
}
float4 main() : SV_Target
{
return foo.t.Sample(foo.s, foo.u);
}
#else
// Equivalent raw HLSL:
//
// - Fields of resource type have been stripped from original type definition
// - Fields of resource type get hoisted out of variable declarations
//
struct Foo_0
{
float2 u_0;
};
struct SLANG_ParameterGroup_C_0
{
Foo_0 foo_0;
};
cbuffer C_0
{
SLANG_ParameterGroup_C_0 C_0;
}
Texture2D C_foo_t_0;
SamplerState C_foo_s_0;
float4 main() : SV_TARGET
{
return C_foo_t_0.Sample(C_foo_s_0, C_0.foo_0.u_0);
}
#endif
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