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//TEST_IGNORE_FILE:
// We are declaring the uniform shader parameters
// in this imported file, to ensure that they are
// emitted correctly.
cbuffer Uniforms
{
float4x4 modelViewProjection;
};
float3 transformColor(float3 color)
{
float3 result;
result.x = sin(20.0 * (color.x + color.y));
result.y = saturate(cos(color.z * 30.0));
result.z = sin(color.x * color.y * color.z * 100.0);
result = 0.5 * (result + 1);
return result;
}
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