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#version 450
//TEST_DISABLED(smoke):REFLECTION:-profile ps_4_0 -target glsl
// Note: disabled because we don't support GLSL input any more
// (kept around so we can replace with an equivalent
// test that uses HLSL input and tests GLSL layout rules)
// Confirm fix for GitHub issue #55
struct Foo
{
vec2 f;
};
layout(set = 0, binding = 0)
buffer SomeBuffer
{
// offset: 0, size: 4, alignment: 4
float a;
// offset: 16, size: 12, alignment: 16
//
// Note that it can't immediately follow `a`
// bcause of its alignment
vec3 b;
// offset: 28, size: 16, alignment: 4, stride: 4
//
// This array can be densely packed and 4-byte aligned under `std430` rules
float c[4];
// offset: 48, size: 8, alignment: 8
//
// This nees to be bumped up to a 8-byte aligned boundary
vec2 d;
// offset: 56, size: 8, alignment: 8
//
// This can come right after `d`, because `struct` types no longer
// get an artificial padding out to 16-byte alignment
Foo e;
// offset: 64, size: 12: alignment: 16
vec3 g;
// offset: 76, size: 4, alignment: 4
//
// This can fit in the empty space after `g` because we allow
// the size of a `vec3` to be smaller than its alignment
float h;
};
void main()
{}
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