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path: root/tests/reflection/sample-rate-input.glsl
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//TEST(smoke):REFLECTION:-profile ps_4_0 -no-checking

// Check that we report sample-rate entry point input correctly

uniform texture2D t;
uniform sampler s;

sample in vec2 uv;

out vec4 c;

void main()
{
    c = texture(sampler2D(t,s), uv);
}