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//TEST:REFLECTION:-profile cs_6_0 -target hlsl -entry computeMain -no-codegen
struct Thing
{
static int value;
};
struct AnotherThing
{
int a;
int b;
static Texture2D t;
};
ConstantBuffer<Thing> cbThing;
ConstantBuffer<AnotherThing> cbAnotherThing;
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
RWStructuredBuffer<int> outputBuffer;
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
Texture2D t = AnotherThing::t;
float4 v = t.Load(int3(dispatchThreadID.x, dispatchThreadID.y, 0));
int m = cbAnotherThing.a + cbAnotherThing.b + Thing::value;
m += int(v.x);
outputBuffer[dispatchThreadID.x] = m;
}
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