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//TEST:REFLECTION:-profile ps_4_0 -target hlsl -no-codegen
// Confirm that we handle global generic parameters
interface IBase
{};
type_param TParam : IBase;
type_param TParam2 : IBase;
struct S
{
TParam2 p;
};
ParameterBlock<S> arg;
ParameterBlock<TParam> arg1;
Texture2D t;
SamplerState s;
cbuffer CB
{
float4 u;
float4 v;
float4 w;
}
float4 main() : SV_Target
{
return u + v + w + t.Sample(s, u.xy);
}
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