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//TEST:REFLECTION:-profile ps_4_0 -target spirv -no-codegen
// Confirm that we can generate reflection info for arrays
//
// Note: just working with fixed-size arrays for now.
// Unbounded arrays may require more work.
layout(binding=0, set = 1) cbuffer MyConstantBuffer
{
float x;
float a[10];
float y;
}
struct MyPushConstantStruct
{
float pushX;
float pushY;
};
/* This style doesn't work
[[vk::push_constant]] MyPushConstantStruct pushConstantBuffer;
*/
// This style does work
[[vk::push_constant]]ConstantBuffer<MyPushConstantStruct> pushConstantBuffer;
/* This style works too
layout(push_constant)
cbuffer MyPushConstantBuffer
{
float pushX;
float pushY;
}
*/
/* This works too
[[vk::push_constant]] cbuffer MyPushConstantBuffer
{
float pushX;
float pushY;
}
*/
[[vk::binding(1,2)]] Texture2D tx;
[gl::binding(2,3)] Texture2D ta;
Texture2D ty;
SamplerState sx;
SamplerState sa[4];
SamplerState sy;
float4 main() : SV_Target
{
return 0.0 + pushConstantBuffer.pushX;
}
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