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//TEST:SIMPLE(filecheck=METAL): -target metal
//TEST:SIMPLE(filecheck=METALLIB): -target metallib
// METAL: discard_fragment();
// METALLIB: define {{.*}} @main_fragment1
struct VOut
{
float4 position : SV_Position;
float4 vertexColor;
float2 vertexUV;
float3 vertexNormal : NORMAL;
}
[shader("fragment")]
float4 main_fragment1(VOut fragmentIn)
{
if (fragmentIn.vertexColor.x == 0.0)
discard;
return fragmentIn.vertexColor;
}
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