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//DISABLE_TEST:SIMPLE(filecheck=CHECK): -target hlsl -stage compute -entry computeMain
//DISABLE_TEST:SIMPLE(filecheck=CHECK): -target glsl -stage compute -entry computeMain
// CHECK-NOT: {{.* }}= 0;
// CHECK-NOT: return 0;
RWStructuredBuffer<int> outputBuffer;
[noinline]
int returnInt()
{
int myInt;
return myInt;
}
[numthreads(1, 1, 1)]
void computeMain(int3 dispatchThreadID: SV_DispatchThreadID)
{
// BUF: 1
outputBuffer[0] = true
&& returnInt() == 0
;
}
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