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//TEST:SIMPLE(filecheck=CHECK): -target cpp -entry computeMain -stage compute -allow-glsl
// CHECK: computeMain(
layout(binding = 0) buffer MyBlockName
{
int v[1];
} outputBuffer;
// `default` only should try to define `glsl`, but glsl target is
// present in a `case` statment. Therefore this code should error
// since cpp is missing a target for a function called
[require(cpp_glsl)]
void someInternalFunc()
{
__target_switch
{
case glsl:
outputBuffer.v[0] = 0;
default:
outputBuffer.v[0] = 0;
}
}
void someMin()
{
someInternalFunc();
}
[numthreads(1,1,1)]
void computeMain()
{
someMin();
}
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