blob: 48ee221cf35abf6bc3412d5f6c06c36d88c78dd4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
|
//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUFFER):-shaderobj -vk -output-using-type
//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUFFER):-shaderobj -output-using-type
struct NonCStyle
{
int x = 3;
float y = 4.0f;
int z[2] = {5, 6};
float2 w = {7.0f, 8.0f};
__init(int x)
{
this.x = x;
}
__init(int x, float y)
{
this.x = x;
this.y = y;
}
__init(int arr[2])
{
this.z[0] = arr[0];
this.z[1] = arr[1];
}
__init(float2 vec)
{
this.w= vec;
}
}
//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer
RWStructuredBuffer<float> outputBuffer;
void test()
{
int idx = 0;
NonCStyle s1 = NonCStyle(1);
outputBuffer[idx++] = s1.x;
// BUFFER: 1
outputBuffer[idx++] = s1.y;
// BUFFER: 4.0
outputBuffer[idx++] = s1.z[0];
// BUFFER: 5
outputBuffer[idx++] = s1.z[1];
// BUFFER: 6
outputBuffer[idx++] = s1.w.x;
// BUFFER: 7
outputBuffer[idx++] = s1.w.y;
// BUFFER: 8
NonCStyle s2 = NonCStyle(1, 12.0);
outputBuffer[idx++] = s2.x;
// BUFFER: 1
outputBuffer[idx++] = s2.y;
// BUFFER: 12.0
outputBuffer[idx++] = s2.z[0];
// BUFFER: 5
outputBuffer[idx++] = s2.z[1];
// BUFFER: 6
outputBuffer[idx++] = s2.w.x;
// BUFFER: 7
outputBuffer[idx++] = s2.w.y;
// BUFFER: 8
NonCStyle s3 = NonCStyle(Array<int, 2>(21u, 22u));
outputBuffer[idx++] = s3.x;
// BUFFER: 3
outputBuffer[idx++] = s3.y;
// BUFFER: 4.0
outputBuffer[idx++] = s3.z[0];
// BUFFER: 21
outputBuffer[idx++] = s3.z[1];
// BUFFER: 22
outputBuffer[idx++] = s3.w.x;
// BUFFER: 7
outputBuffer[idx++] = s3.w.y;
// BUFFER: 8
NonCStyle s4 = NonCStyle(float2(31, 32));
outputBuffer[idx++] = s4.x;
// BUFFER: 3
outputBuffer[idx++] = s4.y;
// BUFFER: 4.0
outputBuffer[idx++] = s4.z[0];
// BUFFER: 5
outputBuffer[idx++] = s4.z[1];
// BUFFER: 6
outputBuffer[idx++] = s4.w.x;
// BUFFER: 31
outputBuffer[idx++] = s4.w.y;
// BUFFER: 32
}
[shader("compute")]
void computeMain()
{
test();
}
|