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//TEST:SIMPLE(filecheck=SPIRV): -target spirv -fvk-use-entrypoint-name
//TEST:SIMPLE(filecheck=METAL): -target metal
//TEST:SIMPLE(filecheck=METALASM): -target metallib
// METAL-DAG: {{.*}}{{\[\[}}raster_order_group(0){{\]\]}} {{\[\[}}buffer(0)
// METAL-DAG: {{.*}}{{\[\[}}raster_order_group(0){{\]\]}} {{\[\[}}texture(0)
// METAL-DAG: {{.*}}{{\[\[}}raster_order_group(0){{\]\]}} {{\[\[}}buffer(1)
// METALASM: @fragMain
RasterizerOrderedByteAddressBuffer buffer;
[shader("fragment")]
float4 fragMain() : SV_Target
{
// SPIRV: %fragMain{{.*}} = OpFunction
// SPIRV: OpBeginInvocationInterlockEXT
// SPIRV: OpEndInvocationInterlockEXT
buffer.Store(0, 0x12345678);
return float4(1, 0, 0, 1);
}
RasterizerOrderedTexture2D tex;
[shader("fragment")]
float4 fragMain2() : SV_Target
{
// SPIRV: %fragMain2{{.*}} = OpFunction
// SPIRV: OpBeginInvocationInterlockEXT
// SPIRV: OpEndInvocationInterlockEXT
tex[uint2(0, 0)] = float4(1, 0, 0, 1);
return float4(1, 0, 0, 1);
}
RasterizerOrderedStructuredBuffer<float> buffer2;
[shader("fragment")]
float4 fragMain3() : SV_Target
{
// SPIRV: %fragMain3{{.*}} = OpFunction
// SPIRV: OpBeginInvocationInterlockEXT
// SPIRV: OpEndInvocationInterlockEXT
buffer2[0] = 1;
return float4(1, 0, 0, 1);
}
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