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// Test that storage type lowering correctly handles matrix layout modifiers.
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type -xslang -fvk-use-gl-layout
//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 ], stride=4):out,name=outputBuffer
RWStructuredBuffer<float> outputBuffer;
struct MyStruct
{
column_major float3x2 mat;
int otherVal[4];
}
//TEST_INPUT: set gConst = cbuffer(data=[1.0 3.0 5.0 0.0 2.0 4.0 6.0 0.0 100 101 102 103])
// gConst will be:
// -- --
// | 1.0 2.0 |
// | 3.0 4.0 |
// | 5.0 6.0 |
// -- --
ConstantBuffer<MyStruct> gConst;
//TEST_INPUT: set gStructBuffer = ubuffer(data=[1.0 3.0 5.0 0.0 2.0 4.0 6.0 0.0 100 101 102 103 1.0 3.0 5.0 0.0 2.0 4.0 6.0 0.0 100 101 102 103])
RWStructuredBuffer<MyStruct[2]> gStructBuffer;
//TEST_INPUT: set gRawBuffer = ubuffer(data=[1.0 3.0 5.0 0.0 2.0 4.0 6.0 0.0 100 101 102 103])
RWByteAddressBuffer gRawBuffer;
[numthreads(1, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
{
float2 v = float2(2.0, 3.0);
float3 vm = mul(gConst.mat, v);
outputBuffer[0] = vm.x; // 8
outputBuffer[1] = vm.y; // 18
outputBuffer[2] = vm.z; // 28
}
{
float2 v = float2(2.0, 3.0);
float3 vm = mul(gStructBuffer[0][0].mat, v);
outputBuffer[3] = vm.x; // 8
outputBuffer[4] = vm.y; // 18
outputBuffer[5] = vm.z; // 28
}
{
float2 v = float2(2.0, 3.0);
float3 vm = mul(gRawBuffer.Load<MyStruct>(0).mat, v);
outputBuffer[6] = vm.x; // 8
outputBuffer[7] = vm.y; // 18
outputBuffer[8] = vm.z; // 28
gRawBuffer.Store(0, gRawBuffer.Load<MyStruct>(0));
vm = mul(gRawBuffer.Load<MyStruct>(0).mat, v);
outputBuffer[9] = vm.x; // 8
outputBuffer[10] = vm.y; // 18
outputBuffer[11] = vm.z; // 28
}
{
int original;
InterlockedAdd(gStructBuffer[0][0].otherVal[0], 1, original);
outputBuffer[12] = gStructBuffer[0][0].otherVal[0];
}
}
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