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//TEST:SIMPLE(filecheck=GLSL):-target glsl -profile glsl_450 -stage compute -entry computeMain -fvk-u-shift 10 0
//TEST:SIMPLE(filecheck=SPIRV):-target spirv -profile glsl_450 -stage compute -entry computeMain
//DISABLED_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type -xslang -fvk-use-gl-layout
//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
RWStructuredBuffer<float> outputBuffer;
AppendStructuredBuffer<float2> appendBuffer;
// GLSL: layout(std430, binding = 11) buffer StructuredBuffer_float2_t
// GLSL: vec2 _data[];
// GLSL: } appendBuffer_elements_0
// GLSL: layout(std430, binding = 12) buffer StructuredBuffer_int_t
// GLSL: int _data[];
// GLSL: } appendBuffer_counter
// GLSL: void AppendStructuredBuffer_Append_0(vec2 [[PARAM:[A-Za-z0-9_]+]])
// GLSL: int [[COUNTER:[A-Za-z0-9_]+]] = atomicAdd(appendBuffer_counter_0._data[0], 1);
// GLSL: appendBuffer_elements_0._data{{\[}}[[COUNTER]]{{\]}} = [[PARAM]];
// GLSL: uvec2 StructuredBuffer_GetDimensions_0()
// GLSL: {
// GLSL: return uvec2(uint(appendBuffer_counter_0._data[0]), 8U);
// GLSL: }
// SPIRV: OpEntryPoint
//TEST_INPUT:set inBuffer = ubuffer(data=[1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0], stride=4)
RWByteAddressBuffer inBuffer;
[numthreads(1, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
var g = inBuffer.Load<float4>(4);
appendBuffer.Append(g.xy);
uint numStructs, stride;
appendBuffer.GetDimensions(numStructs, stride);
outputBuffer[dispatchThreadID.x] = numStructs; // expect 1.0
}
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