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//TEST:SIMPLE(filecheck=SPIRV): -entry main -stage compute -target spirv
//TEST:SIMPLE(filecheck=SPIRV): -entry main -stage compute -target spirv -emit-spirv-directly
//TEST:SIMPLE(filecheck=HLSL): -entry main -stage compute -target hlsl
//TEST:SIMPLE(filecheck=METAL): -entry main -stage compute -target metal
//TEST:SIMPLE(filecheck=CUDA): -entry main -stage compute -target cuda
RWStructuredBuffer<float> output;
[numthreads(1,1,1)]
void main()
{
float x = output[0];
float3 vx = float3(x, x, x);
float v1 = QuadReadLaneAt(x, 1);
float v11 = QuadReadLaneAt(vx, 1).x;
float v2 = QuadReadAcrossX(x);
float v21 = QuadReadAcrossX(vx).x;
float v3 = QuadReadAcrossY(x);
float v31 = QuadReadAcrossY(vx).x;
float v4 = QuadReadAcrossDiagonal(x);
float v41 = QuadReadAcrossDiagonal(vx).x;
output[0] = v1 + v2 + v3 + v4 + v11 + v21 + v31 + v41;
// HLSL: QuadReadLaneAt
// HLSL: QuadReadLaneAt
// HLSL: QuadReadAcrossX
// HLSL: QuadReadAcrossX
// HLSL: QuadReadAcrossY
// HLSL: QuadReadAcrossY
// HLSL: QuadReadAcrossDiagonal
// HLSL: QuadReadAcrossDiagonal
// SPIRV: OpGroupNonUniformQuadBroadcast {{.*}} %{{u?int_3}} {{.*}} %{{u?int_1}}
// SPIRV: OpGroupNonUniformQuadBroadcast {{.*}} %{{u?int_3}} {{.*}} %{{u?int_1}}
// SPIRV: OpGroupNonUniformQuadSwap {{.*}} %{{u?int_3}} {{.*}} %{{u?int_0}}
// SPIRV: OpGroupNonUniformQuadSwap {{.*}} %{{u?int_3}} {{.*}} %{{u?int_0}}
// SPIRV: OpGroupNonUniformQuadSwap {{.*}} %{{u?int_3}} {{.*}} %{{u?int_1}}
// SPIRV: OpGroupNonUniformQuadSwap {{.*}} %{{u?int_3}} {{.*}} %{{u?int_1}}
// SPIRV: OpGroupNonUniformQuadSwap {{.*}} %{{u?int_3}} {{.*}} %{{u?int_2}}
// SPIRV: OpGroupNonUniformQuadSwap {{.*}} %{{u?int_3}} {{.*}} %{{u?int_2}}
// METAL: quad_shuffle
// METAL: quad_shuffle
// METAL: ^ 1
// METAL: quad_shuffle
// METAL: quad_shuffle
// METAL: ^ 2
// METAL: quad_shuffle
// METAL: quad_shuffle
// METAL: ^ 3
// METAL: quad_shuffle
// METAL: quad_shuffle
// CUDA: _waveShuffleMultiple({{.*}}, {{.*}}, (_getLaneId() & 0xFFFFFFFC) | ((1U) & 3))
// CUDA: _waveShuffleMultiple({{.*}}, {{.*}}, (_getLaneId() & 0xFFFFFFFC) | ((1U) & 3))
// CUDA: _waveShuffleMultiple({{.*}}, {{.*}}, _getLaneId() ^ 1)
// CUDA: _waveShuffleMultiple({{.*}}, {{.*}}, _getLaneId() ^ 1)
// CUDA: _waveShuffleMultiple({{.*}}, {{.*}}, _getLaneId() ^ 2)
// CUDA: _waveShuffleMultiple({{.*}}, {{.*}}, _getLaneId() ^ 2)
// CUDA: _waveShuffleMultiple({{.*}}, {{.*}}, _getLaneId() ^ 3)
// CUDA: _waveShuffleMultiple({{.*}}, {{.*}}, _getLaneId() ^ 3)
}
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