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//TEST:REFLECTION: -entry main -stage fragment -profile sm_6_5 -target hlsl -no-codegen
//DISABLE_TEST:CROSS_COMPILE: -entry main -stage fragment -profile sm_6_5 -target dxil-assembly
FeedbackTexture2D<SAMPLER_FEEDBACK_MIN_MIP> feedbackMinMip;
FeedbackTexture2D<SAMPLER_FEEDBACK_MIP_REGION_USED> feedbackMipRegionUsed;
FeedbackTexture2DArray<SAMPLER_FEEDBACK_MIN_MIP> feedbackMinMipArray;
FeedbackTexture2DArray<SAMPLER_FEEDBACK_MIP_REGION_USED> feebackMipRegionUsedArray;
Texture2D<float> tex2D;
Texture2DArray<float> tex2DArray;
SamplerState samp;
float4 main() : SV_Target
{
float2 coords2D = float2(1, 2);
float3 coords2DArray = float3(1, 2, 3);
float clamp = 4;
float bias = 0.5F;
float lod = 6;
float2 ddx = float2(1.0F / 32, 2.0F / 32);
float2 ddy = float2(3.0F / 32, 4.0F / 32);
uint width, height, elements;
feedbackMinMip.GetDimensions(width, height);
feedbackMinMipArray.GetDimensions(width, height, elements);
// Clamped
feedbackMinMip.WriteSamplerFeedback(tex2D, samp, coords2D, clamp);
feedbackMinMip.WriteSamplerFeedbackBias(tex2D, samp, coords2D, bias, clamp);
feedbackMinMip.WriteSamplerFeedbackGrad(tex2D, samp, coords2D, ddx, ddy, clamp);
// Level
feedbackMinMip.WriteSamplerFeedbackLevel(tex2D, samp, coords2D, lod);
// No Clamp
feedbackMinMip.WriteSamplerFeedback(tex2D, samp, coords2D );
feedbackMinMip.WriteSamplerFeedbackBias(tex2D, samp, coords2D, bias);
feedbackMinMip.WriteSamplerFeedbackGrad(tex2D, samp, coords2D, ddx, ddy);
// Array
feedbackMinMipArray.WriteSamplerFeedback(tex2DArray, samp, coords2DArray);
feebackMipRegionUsedArray.WriteSamplerFeedback(tex2DArray, samp, coords2DArray);
// Using feedbackMipRegionUsed
feedbackMipRegionUsed.WriteSamplerFeedback(tex2D, samp, coords2D);
return float4(1, 2, 3, 4);
}
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