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//TEST:SIMPLE(filecheck=CHECK_GLSL): -stage compute -entry computeMain -allow-glsl -target glsl
//TEST:SIMPLE(filecheck=CHECK_SPV): -stage compute -entry computeMain -allow-glsl -target spirv -emit-spirv-directly
// This code should error since memory qualifiers are only allowed inside:
// Shader storage blocks, variables declared within shader storage blocks
// and variables declared as image types. Named structs inside a Interface
// block violates these rules
// CHECK_GLSL: error
// CHECK_SPV: error
buffer Block4 {
struct StructTmp
{
readonly int val;
};
readonly structTmp myStruct;
coherent readonly vec4 member1;
coherent vec4 member2;
}inputBuffer4;
layout(local_size_x = 1) in;
void computeMain()
{
}
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