blob: a4c0cb7f5fce49f6bb7dc96d3f590ee555e021ef (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
#version 450
//TEST:COMPARE_GLSL:
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec2 inUV;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
} ubo;
layout (location = 0) out vec2 outUV;
layout (location = 1) out vec4 outPos;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = inUV;
outPos = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
gl_Position = outPos;
}
|