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//TEST:SIMPLE(filecheck=CHECK_GLSL): -allow-glsl -stage compute -entry computeMain -target glsl
//TEST:SIMPLE(filecheck=CHECK_SPV): -allow-glsl -stage compute -entry computeMain -target spirv -emit-spirv-directly
//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl
//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl -emit-spirv-directly
#version 460
//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
buffer MyBlockName2
{
uint data[];
} outputBuffer;
layout(local_size_x = 4) in;
bool testAnyInvocation()
{
return true
&& anyInvocation(gl_GlobalInvocationID.x == 0)
&& anyInvocation(gl_GlobalInvocationID.x == 8) == false
;
}
bool testAllInvocations()
{
return true
&& allInvocations(true)
&& allInvocations(gl_GlobalInvocationID.x == 0) == false
;
}
bool testAllInvocationsEqual()
{
return true
&& allInvocationsEqual(false)
&& allInvocationsEqual(gl_GlobalInvocationID.x == 0) == false
;
}
[shader("compute")]
void computeMain()
{
outputBuffer.data[0] = true
&& testAnyInvocation()
&& testAllInvocations()
&& testAllInvocationsEqual()
;
// CHECK_GLSL: void main(
// CHECK_SPV: OpEntryPoint
// BUF: 1
}
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