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//TEST:SIMPLE(filecheck=CHECK_GLSL): -allow-glsl -stage compute -entry computeMain -target glsl
//TEST:SIMPLE(filecheck=CHECK_SPV): -allow-glsl -stage compute -entry computeMain -target spirv -emit-spirv-directly
//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl
//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl -emit-spirv-directly
//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
buffer MyBlockName2
{
uint data[1];
} outputBuffer;
layout(local_size_x = 4) in;
// The memory qualifier `restrict` is allowed to be dropped
// when passing a variable into a function as an argument.
//CHECK_SPV: OpEntryPoint
//CHECK_GLSL: {{(restrict|writeonly|readonly)}} {{(restrict|writeonly|readonly)}} {{(restrict|writeonly|readonly)}}
//CHECK_SPV: OpDecorate %{{.*}} {{(Restrict|NonWritable|NonReadable)}}
//CHECK_SPV: OpDecorate %{{.*}} {{(Restrict|NonWritable|NonReadable)}}
//CHECK_SPV: OpDecorate %{{.*}} {{(Restrict|NonWritable|NonReadable)}}
//TEST_INPUT: set someImage = RWTexture2D(format=RGBA16Float, size=1, content=one, mipMaps = 1)
uniform layout(binding=0,rgba16f) restrict writeonly readonly image2D someImage;
//CHECK_GLSL: writeonly
//CHECK_SPV: OpDecorate {{.*}} {{(Restrict|NonWritable|NonReadable)}}
//TEST_INPUT: set someImage2 = RWTexture2D(format=RGBA16Float, size=1, content=one, mipMaps = 1)
uniform layout(binding=1,rgba16f) writeonly image2D someImage2;
bool checkAllImageSizesParamSameQualifiers(writeonly readonly image2D val)
{
return true
&& imageSize(val) == ivec2(1)
;
}
bool checkAllImageSizesParamMoreQualifiers(readonly writeonly image2D val)
{
return true
&& imageSize(val) == ivec2(1)
;
}
// CHECK_GLSL: void main(
void computeMain()
{
outputBuffer.data[0] = true
&& checkAllImageSizesParamSameQualifiers(someImage)
&& checkAllImageSizesParamMoreQualifiers(someImage2)
;
// BUF: 1
}
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