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//TEST:SIMPLE:
// test that `struct` decls work
// Note(tfoley): disabled during syntax transition
// #include "pipeline-simple.slang.h"
// struct declaration
struct Foo
{
float3 a;
float3 b;
};
// function on a struct
Foo makeFoo(float x, float y)
{
// local of struct type
Foo foo;
foo.a = float3(x);
foo.b = float3(y);
return foo;
}
/* Note(tfoley): disabled during syntax transition
template shader Test()
// targets StandardPipeline
{
// Uniform of struct type
param Foo foo1;
@MeshVertex float3 position;
@MeshVertex float3 color;
param mat4 modelViewProjection;
public vec4 projCoord = modelViewProjection * vec4(position, 1.0);
// Component of struct type
// Note(tfoley): use of `public` here required to work around parser limitations
public Foo foo2 = makeFoo(color.x, color.y);
//
float3 result = foo1.a + foo2.b;
out @Fragment vec4 colorTarget = vec4(result,1);
}
*/
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