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// syntax-error-op-line.slang
// NOTE! That although this is a 'diagnostic' like test, it tests using downstream compiler
// the downstream compiler being present is a requirement, so we mark as a 'TEST' so that
// those tests are made.
//TEST:SIMPLE_LINE:-entry computeMain -target spirv -emit-spirv-via-glsl
//TEST:SIMPLE_LINE:-entry computeMain -target dxil -profile cs_6_0
//TEST:SIMPLE_LINE:-entry computeMain -target dxbc
//TEST:SIMPLE_LINE:-entry computeMain -target shader-dll
//TEST:SIMPLE_LINE:-entry computeMain -target ptx
[shader("compute")]
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
int id = int(dispatchThreadID.x);
int v = int(dispatchThreadID.y);
v += id + __SyntaxError();
}
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