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//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK): -target spirv
// Direct resource types as StructuredBuffer elements
//CHECK-DAG: ([[# @LINE+1]]): error 38204
StructuredBuffer<Texture2D<float>> textureBuffer;
//CHECK-DAG: ([[# @LINE+1]]): error 38204
StructuredBuffer<SamplerState> samplerBuffer;
//CHECK-DAG: ([[# @LINE+1]]): error 38204
StructuredBuffer<StructuredBuffer<float>> nestedBuffer;
//CHECK-DAG: ([[# @LINE+1]]): error 38204
RWStructuredBuffer<Texture2D<float>> rwTextureBuffer;
RWStructuredBuffer<float> output;
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
uint i = dispatchThreadID.x;
float result = textureBuffer[i].Sample(samplerBuffer[i], float2(0, 0)).x
+ nestedBuffer[i][0];
rwTextureBuffer[i] = textureBuffer[i];
output[i] = result;
}
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