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//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK): -target spirv
struct HasResource
{
Texture2D tex;
}
//CHECK-DAG: ([[# @LINE+1]]): error 38204
StructuredBuffer<HasResource> bufferArray[4];
//CHECK-DAG: ([[# @LINE+1]]): error 38204
RWStructuredBuffer<Texture2D> rwBufferArray[2];
SamplerState sampler;
RWStructuredBuffer<float> output;
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
uint i = dispatchThreadID.x;
// Force usage of all array elements and struct members
float result = bufferArray[i % 4][i].tex.Sample(sampler, float2(0, 0)).x;
rwBufferArray[i % 2][i] = bufferArray[0][i].tex;
output[i] = result;
}
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