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//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK): -spirv
struct WithStaticTexture
{
float4 color;
static Texture2D tex;
float scale;
}
struct WithStaticSampler
{
static SamplerState sampler;
float2 uv;
}
struct NestedWithStatic
{
WithStaticTexture data;
float value;
}
// These should NOT produce error 38204 because resources are static
//CHECK-NOT: error 38204
StructuredBuffer<WithStaticTexture> bufferWithStaticTexture;
//CHECK-NOT: error 38204
StructuredBuffer<WithStaticSampler> bufferWithStaticSampler;
//CHECK-NOT: error 38204
StructuredBuffer<NestedWithStatic> bufferNestedStatic;
RWStructuredBuffer<float4> output;
Texture2D tex;
SamplerState sampler;
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
uint i = dispatchThreadID.x;
WithStaticTexture.tex = tex;
WithStaticSampler.sampler = sampler;
// Use all non-static members and static resources
float4 result = bufferWithStaticTexture[i].color * bufferWithStaticTexture[i].scale
+ WithStaticTexture.tex.Sample(WithStaticSampler.sampler, bufferWithStaticSampler[i].uv)
+ bufferNestedStatic[i].data.color * bufferNestedStatic[i].data.scale
+ float4(bufferNestedStatic[i].value, 0, 0, 0);
output[i] = result;
}
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