blob: 0c6657f2f2adac5fa9475d638eeee2905e7ab887 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
// single-shader-record.slang
//DIAGNOSTIC_TEST:SIMPLE: -profile sm_6_3 -stage closesthit -entry main -target spirv-assembly
struct ReflectionRay
{
float4 color;
};
StructuredBuffer<float4> colors;
// There are two constant buffers with shader_record attibuting so should produce and error
layout(shaderRecordNV)
cbuffer ShaderRecord2
{
uint shaderRecordID2;
}
[[vk::shader_record]]
cbuffer ShaderRecord
{
uint shaderRecordID;
}
void main(
BuiltInTriangleIntersectionAttributes attributes,
in out ReflectionRay ioPayload)
{
uint materialID = InstanceIndex()
+ InstanceID()
+ PrimitiveIndex()
+ HitKind()
+ shaderRecordID
+ shaderRecordID2;
float4 color = colors[materialID];
color *= RayTCurrent() - RayTMin();
ioPayload.color = color;
}
|