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// https://github.com/shader-slang/slang/issues/4476
//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK):
RWStructuredBuffer<uint> outputBuffer;
namespace A1
{
uint func()
{
return 1u;
}
namespace A2
{
uint func()
{
return 2u;
}
}
}
namespace B1
{
uint func()
{
return 4u;
}
}
[numthreads(1, 1, 1)]
[shader("compute")]
void computeMain(uint3 threadID: SV_DispatchThreadID)
{
using namespace A1;
using namespace A1::A2;
using namespace B1;
using namespace C1;
// Only A1::func() and B1::func() will cause ambiguity because the distance from
// the reference site to those two functions declaration are the same.
outputBuffer[0] = func();
// CHECK-NOT: {{.*}}A2::func() -> uint
// CHECK: ambiguous call to 'func' with arguments of type ()
// CHECK: candidate: func B1::func() -> uint
// CHECK: candidate: func A1::func() -> uint
}
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