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//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK): -stage compute -entry computeMain -target spirv
RWStructuredBuffer<float> mutable_float_buffer;
RWStructuredBuffer<uint> mutable_uint_buffer;
StructuredBuffer<float> constant_float_buffer;
StructuredBuffer<uint> constant_uint_buffer;
[shader("compute")]
[numthreads(1,1,1)]
void computeMain(uint3 threadId : SV_DispatchThreadID)
{
float* mutablePtr = &mutable_float_buffer[threadId.x];
InterlockedAdd(mutable_uint_buffer[threadId.x], 1);
// Constant pointers arent a thing in slang
// CHECK: error 30078:
float* ptr = &constant_float_buffer[threadId.x];
InterlockedAdd(constant_uint_buffer[0], 1);
}
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