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//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK):-target hlsl -stage compute -entry computeMain
Texture2D<int4> t2D;
SamplerState s;
//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
RWStructuredBuffer<int4> outputBuffer;
void computeMain()
{
// CHECK: error 41400: {{.*}} HLSL supports only float and half type textures
outputBuffer[0] = t2D.Sample(s, float2(0.0, 0.0));
}
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