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//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK):
//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK1):
//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK2):
// Failure to pass compile-time-constant argument
// where it is expected.
//
// Test both callee and nested callee that require constexpr parameters.
// Test both function defined in the same module and external function.
Texture2D<int> input;
RWTexture2D<int> output;
int func_with_constexpr_params(constexpr int const_a)
{
return const_a + const_a;
}
int func_internal(int a)
{
// Error: arg passed through isn't compile-time constant
// CHECK: ([[# @LINE+1]]): error 40013:
return func_with_constexpr_params(a);
}
int func_external(int a)
{
// CHECK1: ([[# @LINE+1]]): error 40012:
int2 offset = int2(a, a);
int3 location = int3(0, 0, 0);
// Load requires constexpr offset
return input.Load(location, offset);
}
[shader("compute")]
void Test(uint3 thread_index : SV_DispatchThreadID)
{
int result = 0;
// Okay, immediate constant
result += func_with_constexpr_params(1);
int ii = 0;
if (thread_index.x > 0)
{
ii = 1;
}
// Pass non-compile-time-constant argument to function that requires constexpr parameter
// CHECK2: ([[# @LINE+1]]): error 40013:
result += func_with_constexpr_params(ii);
// The nested function calls should issue compile errors
result += func_internal(ii);
result += func_external(ii);
}
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