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//DISABLE_TEST:SIMPLE:-target hlsl -entry computeMain -profile cs_6_2
// This test demonstrates returning struct with resource causes internal compiler error
RWTexture1D<float> g_t;
RWStructuredBuffer<int> outputBuffer;
struct Thing
{
int a;
RWTexture1D<float> t;
};
Thing makeThing()
{
Thing t;
t.a = 10;
t.t = g_t;
return t;
}
[numthreads(4, 4, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
int x = dispatchThreadID.x;
Thing thing = makeThing();
outputBuffer[dispatchThreadID.x] = x + thing.t.Load(1);
}
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