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//TEST:SIMPLE(filecheck=CHECK): -target cuda
//CHECK_: __global__ void __closesthit__closestHitShaderLss
//CHECK: optixGetSpherePositionAndRadius
//CHECK: optixGetLssPositionsAndRadii
//CHECK: optixIsSphereHit
//CHECK: optixIsLSSHit
//CHECK: optixHitObjectGetSpherePositionAndRadius
//CHECK: optixHitObjectGetLssPositionsAndRadii
//CHECK: optixHitObjectIsSphereHit
//CHECK: optixHitObjectIsLSSHit
//CHECK_: __global__ void __raygen__raygenShaderLSS()
//CHECK: optixHitObjectGetSpherePositionAndRadius
//CHECK: optixHitObjectGetLssPositionsAndRadii
//CHECK: optixHitObjectIsSphereHit
//CHECK: optixHitObjectIsLSSHit
struct RayPayload
{
float4 color;
float2x4 lssData;
bool isSphere;
bool isLss;
};
[shader("closesthit")]
void closestHitShaderLss(inout RayPayload payload, in BuiltInTriangleIntersectionAttributes attr)
{
// Test TraceRay API functions
payload.color = GetSpherePositionAndRadius();
payload.lssData = GetLssPositionsAndRadii();
payload.isSphere = IsSphereHit();
payload.isLss = IsLssHit();
// Test HitObject API functions
HitObject hitObj;
float4 sphereData = hitObj.GetSpherePositionAndRadius();
float2x4 lssData = hitObj.GetLssPositionsAndRadii();
bool isSphereHit = hitObj.IsSphereHit();
bool isLssHit = hitObj.IsLssHit();
}
[shader("raygen")]
void raygenShaderLSS(inout RayPayload payload, in BuiltInTriangleIntersectionAttributes attr)
{
// Test HitObject API functions
HitObject hitObj;
float4 sphereData = hitObj.GetSpherePositionAndRadius();
float2x4 lssData = hitObj.GetLssPositionsAndRadii();
bool isSphereHit = hitObj.IsSphereHit();
bool isLssHit = hitObj.IsLssHit();
}
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