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// texture-load.slang
// Confirm that texture `Load` operations yield the
// expected type when compiled to SPIR-V.
//TEST:SIMPLE(filecheck=CHECK):-target spirv-assembly -entry main -stage compute -emit-spirv-via-glsl
Texture2D<float2> inputTexture;
RWTexture2D<float2> outputTexture;
cbuffer C
{
int2 pos;
}
// CHECK: OpImageWrite
[numthreads(16, 16, 1)]
void main(uint2 pixelIndex : SV_DispatchThreadID)
{
float2 tmp = inputTexture.Load(int3(pos,0));
outputTexture[pos] = tmp;
}
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