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//TEST:CROSS_COMPILE(filecheck=CHECK): -profile ps_5_0 -entry main -target glsl
// CHECK: float {{.*}} = (textureLod(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), 0));
// CHECK: float {{.*}} = (textureLodOffset(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), 0, (ivec2(1, 1))));
Texture2D shadowMap;
SamplerComparisonState sampler;
float4 main(float4 p : SV_POSITION)
{
return shadowMap.SampleCmpLevelZero(sampler, float2(0.0), 0.0)
+ shadowMap.SampleCmpLevelZero(sampler, float2(0.0), 0.0, int2(1,1));
}
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