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//DISABLE_TEST:REFLECTION: -profile cs_5_0 -entry computeMain -target cpp
//TEST(compute):COMPARE_COMPUTE_EX:-vk -compute -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-d3d12 -compute -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-d3d11 -compute -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj
struct Thing
{
int a;
float b;
};
//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name outputBuffer
RWStructuredBuffer<int> outputBuffer;
//TEST_INPUT:ubuffer(data=[7 2 9 53], stride=4):name buffer0
RWStructuredBuffer<int> buffer0;
//TEST_INPUT:ubuffer(data=[23 2], stride=4):name buffer1
RWStructuredBuffer<int> buffer1;
//TEST_INPUT:ubuffer(data=[-10 17 9 4 2 0], stride=4):name buffer2
RWStructuredBuffer<float> buffer2;
//TEST_INPUT:ubuffer(data=[1 0 3 0 7 0], stride=8):name buffer3
RWStructuredBuffer<Thing> buffer3;
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
int index = int(dispatchThreadID.x);
int last = -1;
uint count, stride;
if (index == 0)
{
buffer0.GetDimensions(count, stride);
last = buffer0.Load(count - 1);
}
else if (index == 1)
{
buffer1.GetDimensions(count, stride);
last = buffer1[count - 1];
}
else if (index == 2)
{
buffer2.GetDimensions(count, stride);
last = int(buffer2.Load(count -1));
}
else
{
buffer3.GetDimensions(count, stride);
last = buffer3.Load(count - 1).a;
}
outputBuffer[index * 2] = int(count);
outputBuffer[index * 2 + 1] = last;
}
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