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//TEST:CPU_REFLECTION: -profile cs_5_0 -entry computeMain -target cpp -no-codegen
struct Thing
{
int a;
float b;
float c;
};
static int value;
// Don't use parameter block for now
//ParameterBlock<AnotherThing> s_paramBlock;
ConstantBuffer<Thing> thing3;
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out
RWStructuredBuffer<int> outputBuffer;
Texture2D<float> tex;
SamplerState sampler;
[numthreads(4, 1, 1)]
void computeMain(
uint3 dispatchThreadID : SV_DispatchThreadID,
uniform Thing thing,
uniform Thing thing2)
{
uint tid = dispatchThreadID.x;
// TODO(JS): Doesn't emit correctly on c++ becomes...
// Vector<float, 2> loc_0 = Vector<float, 2>{Vector<uint32_t, 2>{dispatchThreadID_0.x, dispatchThreadID_0.y}} * 0.50000000000000000000f;
//float2 loc = dispatchThreadID.xy * 0.5f;
float2 loc = float2(dispatchThreadID.x * 0.5f, dispatchThreadID.y * 0.5f);
float v = tex.Load(int3(tid, tid, 0));
float s = tex.Sample(sampler, loc);
outputBuffer[tid] = int(tid * tid) + thing.a + thing3.a + int(v + s) + value; // + thing.a;
}
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