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result code = 0
standard error = {
}
standard output = {
Hello World!
}
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// slang-capability.cpp
#include "slang-capability.h"

#include "../core/slang-dictionary.h"

// This file implements the core of the "capability" system.

namespace Slang
{

//
// CapabilityAtom
//

// We are going to divide capability atoms into a few categories.
//
enum class CapabilityAtomFlavor : int32_t
{
    // A concrete capability atom is something that a target
    // can directly support, where the presence of the feature
    // directly provides functionality. A specific OpenGL
    // or Vulkan extension would be an example of a concrete
    // capability.
    //
    Concrete,

    // An abstract capability represents a class of feature
    // where multiple different implementations might be possible.
    // For example, "ray tracing" might be an abstract feature
    // that a function can require, but a specific target will
    // only be able to provide that abstract feature via some
    // specific concrete feature (e.g., `GL_EXT_ray_tracing`).
    Abstract,

    // An alias capability atom is one that is exactly equivalent
    // to the things it inherits from.
    //
    // For example, a `ps_5_1` capability would just be an
    // alias for the combination of the `fragment` capability
    // and the `sm_5_1` capability.
    //
    Alias,
};

// Certain capability atoms will conflict with one another,
// such that a concrete target should never be able to support
// both.
//
// It is possible in theory to define "conflicting" capabilities
// in terms of the inheritance graph, but that makes checking
// for conflicts more difficult.
//
// Instead, we are going to allow each capability to define a
// mask to indicate group(s) of conflicting capabilities it
// belongs to. Two different capability atoms that have
// overlapping masks will be considered to conflict.
//
enum class CapabilityAtomConflictMask : uint32_t
{
    // By default, most capability atoms do not conflict with one another.
    None                = 0,

    // Capability atoms that reprsent target code generation formats always conflict.
    // (e.g., you cannot generate both HLSL and C++ output at once)
    TargetFormat        = 1 << 0,

    // Capability atoms that represent GLSL ray tracing extensions conflict with
    // one another (we only want to use one such extension at a time).
    RayTracingExtension = 1 << 1,
};

// For simplicity in building up our data structure representing
// all capability atoms, we will limit the number of bases that
// a capability atom is allowed to inherit from.
//
static const int kCapabilityAtom_MaxBases = 4;

// The macros in the `slang-capability-defs.h` file will be used
// to fill out a `static const` array of information about each
// capability atom.
//
struct CapabilityAtomInfo
{
        /// The API-/language-exposed name of the capability.
    char const*                 name;

        /// Flavor of atom: concrete, abstract, or alias
    CapabilityAtomFlavor        flavor;

        /// A mask to indicate which other categories of atoms this one conflicts with
    CapabilityAtomConflictMask  conflictMask;

        /// Ranking to use when deciding if this atom is a "better" one to select.
    uint32_t                    rank;

        /// Base atoms this one "inherits" from (terminated with `Invalid` if not all entries used).
    CapabilityAtom              bases[kCapabilityAtom_MaxBases];
};
//
static const CapabilityAtomInfo kCapabilityAtoms[Int(CapabilityAtom::Count)] =
{
    { "invalid", CapabilityAtomFlavor::Concrete, CapabilityAtomConflictMask::None, 0, { CapabilityAtom::Invalid, CapabilityAtom::Invalid, CapabilityAtom::Invalid, CapabilityAtom::Invalid } },

#define SLANG_CAPABILITY_ATOM(ENUMERATOR, NAME, FLAVOR, CONFLICT, RANK, BASE0, BASE1, BASE2, BASE3) \
    { #NAME, CapabilityAtomFlavor::FLAVOR, CapabilityAtomConflictMask::CONFLICT, RANK, { CapabilityAtom::BASE0, CapabilityAtom::BASE1, CapabilityAtom::BASE2, CapabilityAtom::BASE3 } },
#include "slang-capability-defs.h"
};

    /// Get the extended information structure for the given capability `atom`
static CapabilityAtomInfo const& _getInfo(CapabilityAtom atom)
{
    SLANG_ASSERT(Int(atom) < Int(CapabilityAtom::Count));
    return kCapabilityAtoms[Int(atom)];
}

CapabilityAtom findCapabilityAtom(UnownedStringSlice const& name)
{
    // For now we are implementing a linear search over the
    // array of capability atoms to perform name lookup.
    //
    for( Index i = 0; i < Index(CapabilityAtom::Count); ++i )
    {
        auto& capInfo = _getInfo(CapabilityAtom(i));
        if(name == UnownedTerminatedStringSlice(capInfo.name))
            return CapabilityAtom(i);
    }
    return CapabilityAtom::Invalid;
}

bool isCapabilityDerivedFrom(CapabilityAtom atom, CapabilityAtom base)
{
    if (atom == base)
    {
        return true;
    }

    const auto& info = kCapabilityAtoms[Index(atom)];

    for (auto cur : info.bases)
    {
        if (cur == CapabilityAtom::Invalid)
        {
            return false;
        }

        if (isCapabilityDerivedFrom(cur, base))
        {
            return true;
        }
    }

    return false;
}

//
// CapabilitySet
//

// The current design choice in `CapabilitySet` is that it stores
// an expanded, deduplicated, and sorted list of the capability
// atoms in the set. "Expanded" here means that it includes the
// transitive closure of the inheritance graph of those atoms.
//
// This choice is intended to make certain operations on
// capability sets more efficient, since use things like
// binary searches to efficiently detect whether an atom
// is present in a set.

CapabilitySet::CapabilitySet()
{}

CapabilitySet::CapabilitySet(Int atomCount, CapabilityAtom const* atoms)
{
    _init(atomCount, atoms);
}

CapabilitySet::CapabilitySet(CapabilityAtom atom)
{
    _init(1, &atom);
}

CapabilitySet::CapabilitySet(List<CapabilityAtom> const& atoms)
{
    _init(atoms.getCount(), atoms.getBuffer());
}

CapabilitySet CapabilitySet::makeEmpty()
{
    return CapabilitySet();
}

CapabilitySet CapabilitySet::makeInvalid()
{
    // An invalid capability set will always be a singleton
    // set of the `Invalid` atom, and we will construct
    // the set directly rather than use the more expensive
    // logic in `_init()`.
    //
    CapabilitySet result;
    result.m_expandedAtoms.add(CapabilityAtom::Invalid);
    return result;
}

    /// Helper routine for `CapabilitySet::_init`.
    ///
    /// Recursively add all atoms implied by `atom` to `ioExpandedAtoms`.