blob: 0d4efc2e202aa67905dbbd263312ecc35c66d52c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
//TEST(smoke,compute):COMPARE_COMPUTE:-shaderobj
//TEST(smoke,compute):COMPARE_COMPUTE:-dx12 -use-dxil -shaderobj
//TEST(smoke,compute):COMPARE_COMPUTE:-cpu -shaderobj
//TEST(smoke,compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -shaderobj
// CHECK: 0
// CHECK-NEXT: 3F800000
// CHECK-NEXT: 40000000
// CHECK-NEXT: 40400000
// This is a basic test for Slang compute shader.
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
RWStructuredBuffer<float> outputBuffer;
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
outputBuffer[dispatchThreadID.x] = float(dispatchThreadID.x);
}
|