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//TEST(compute):COMPARE_COMPUTE:-vk -compute -profile cs_6_2 -render-features half -shaderobj
//TEST(compute):COMPARE_COMPUTE:-cuda -compute -render-features half -shaderobj
//Disable on Dx12 for now - because writing to structured buffer produces unexpected results
//TEST_DISABLED(compute):COMPARE_COMPUTE:-dx12 -compute -use-dxil -profile cs_6_2 -render-features half -shaderobj
struct Thing
{
uint pos;
float radius;
half4 color;
};
//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=16):out,name outputBuffer
RWStructuredBuffer<Thing> outputBuffer;
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
uint tid = dispatchThreadID.x;
float v = float(tid);
float base = v* 4.0f;
Thing thing;
thing.pos = tid;
thing.color = half4(float4(base, base + 1.0f, base + 2.0f, base + 3.0f));
thing.radius = v;
outputBuffer[tid] = thing;
}
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