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// Test using interface typed shader parameters with texture typed fields.
//TEST(compute):COMPARE_COMPUTE:-cpu
//TEST(compute):COMPARE_COMPUTE:-cuda
// Type must be marked `public` to ensure it is visible in the generated DLL.
export struct MyImpl
{
Texture2D tex;
float run()
{
return tex.Load({0, 0, 0}).x;
}
};
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=gOutputBuffer
RWStructuredBuffer<uint> gOutputBuffer;
//TEST_INPUT: set gCb = new StructuredBuffer<MyImpl>{new MyImpl{Texture2D(size=8, content = one)}}
StructuredBuffer<MyImpl> gCb;
[numthreads(4, 1, 1)]
void computeMain(int3 dispatchThreadID : SV_DispatchThreadID)
{
let tid = dispatchThreadID.x;
let inputVal : int = tid;
MyImpl v0 = gCb.Load(0);
let outputVal = v0.run();
gOutputBuffer[tid] = uint(trunc(outputVal));
}
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