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#version 460
#extension GL_NV_ray_tracing : require
layout(row_major) uniform;
layout(row_major) buffer;
layout(std430, binding = 1) readonly buffer _S1 {
float _data[];
} gParamBlock_sbuf_0;
float rcp_0(float x_0)
{
return 1.0 / x_0;
}
struct RayHitInfoPacked_0
{
vec4 PackedHitInfoA_0;
};
rayPayloadInNV RayHitInfoPacked_0 _S2;
struct BuiltInTriangleIntersectionAttributes_0
{
vec2 barycentrics_0;
};
hitAttributeNV BuiltInTriangleIntersectionAttributes_0 _S3;
void main()
{
float HitT_0 = ((gl_RayTmaxNV));
_S2.PackedHitInfoA_0.x = HitT_0;
float offsfloat_0 = ((gParamBlock_sbuf_0)._data[(0)]);
uint use_rcp_0 = 0U | uint(HitT_0 > 0.0);
if(use_rcp_0 != 0U)
{
_S2.PackedHitInfoA_0.y = rcp_0(offsfloat_0);
}
else
{
if(use_rcp_0 > 0U&&offsfloat_0 == 0.0)
{
_S2.PackedHitInfoA_0.y = (inversesqrt((offsfloat_0 + 1.0)));
}
else
{
_S2.PackedHitInfoA_0.y = (inversesqrt((offsfloat_0)));
}
}
return;
}
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