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// vk-structured-buffer-load.hlsl.glsl
//TEST_IGNORE_FILE:
#version 460
layout(row_major) uniform;
layout(row_major) buffer;
#extension GL_NV_ray_tracing : require
layout(std430, binding = 2) readonly buffer _S1 {
float _data[];
} gParamBlock_sbuf_0;
struct RayHitInfoPacked_0
{
vec4 PackedHitInfoA_0;
};
rayPayloadInNV RayHitInfoPacked_0 _S2;
struct BuiltInTriangleIntersectionAttributes_0
{
vec2 barycentrics_0;
};
hitAttributeNV BuiltInTriangleIntersectionAttributes_0 _S3;
void main()
{
float HitT_0 = (gl_HitTNV);
_S2.PackedHitInfoA_0.x = HitT_0;
const uint use_rcp_0 = uint(0);
float offsfloat_0 = ((gParamBlock_sbuf_0)._data[(int(uint(0)))]);
if(bool(use_rcp_0 | uint(HitT_0 > 0.00000000000000000000)))
{
float _S4 = (1.0/((offsfloat_0)));
_S2.PackedHitInfoA_0.y = _S4;
}
else
{
float _S5 = (inversesqrt((offsfloat_0)));
_S2.PackedHitInfoA_0.y = _S5;
}
return;
}
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