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// sv-clip-distance.slang
//TEST:SIMPLE(filecheck=CHECK): -profile sm_5_0 -stage vertex -entry mainVertex -target glsl
//CHECK: out float gl_ClipDistance[2];
//CHECK: gl_ClipDistance[0] =
//CHECK: gl_ClipDistance[1] =
struct VertexInput
{
float3 position : POSITION;
};
struct VertexOutput
{
float4 position : SV_Position;
float clip0 : SV_ClipDistance0;
float clip1 : SV_ClipDistance1;
};
VertexOutput mainVertex(VertexInput vi)
{
VertexOutput vo;
vo.position = float4(vi.position, 1);
vo.clip0 = vi.position.x / 10;
vo.clip1 = vi.position.z * 2;
return vo;
}
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